Effects of Parallax and Target Estimation in the Destiny-class CyberCANOE

This was a project to see how having 20/20 visual acuity in a hybrid reality environment may impact a user’s distance estimation.

Participants had to shoot a balloon at various distances with their controller and then move two steps to the side then proceed to shoot at the balloon’s last known location.  By using trigonometry, we are able to see how accurate participants are in judging the target’s distance with positive and zero parallax.

We found that there is a large amount of distance underestimation with positive parallax. Participants were also unable to discern distances when there is zero parallax.